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Introduction to Nodes

Nodes

Let’s look at Nodes in the UI Editor! We will be adding a Container Node, a general and all-purpose node for building our layout.

Hierarchy

The UI Editor's Hierarchy provides us with a clean and understandable way of organising our Nodes. We will use the Hierarchy to explain the significance of parent and child nodes in your layout.

Sprite Nodes

Sprite nodes are one of the most common node types you will use throughout your game development experience. Using sprite nodes, we can add images to our game within the UI Editor.

Layering

Using the UI Editor's Hierarchy, we can move our nodes to appear on different layers, which helps us determine how to render the display order of our layout.

Deleting Nodes

You may need to delete nodes in your layout and will learn what happens when you delete a parent node which has multiple children.

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State Modifiers

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