Quicksave Logo

Sprite Element

Sprite Elements render a single texture (image) in your UI Editor layout. They are perfect for adding icons, logos, images, and any static graphic asset.

Screenshot of sprite elements.

When to Use a Sprite Element

  • Icons & Buttons
    Use sprites for clickable icons, buttons, and other UI controls.
  • Background Images
    Display static backgrounds or decorative elements.
  • Images
    Any image that you want to add to your layout.

Sprite Element Properties

PropertyTypeDetails
NametextName of the element. Make sure the name of the element is unique if the element needs to be accessible from code (Enterprise Plan only).
TextureFile pickerThe texture (image) file path for the element.
Texture modeDropdownTexture mapping mode. fill will match the image to the element size, stretching the image when necessary. cover will resize the image to cover the entire element while maintaining aspect ratio, cropping the image when necessary.
TintColor pickerTint color of the element. Use to change the color overlay of the element. Default (white) has no effect on the color.
Blend mode.%Texture blending mode which affects the visual appearance of the element and how it interacts with other layers.
MaskcheckboxEnable or disable masking.
Anchor.%Used to position the anchor point of the element (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Align.%Position of the element relative to its parent’s position. (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Size.%Use to resize the element relative to its parent's size (x: 1, y: 1 = match parent size, x: 0.5, y: 0.5 = half of parent size, x: 0, y: 0 = disables parent relative sizing).
Content size.%Use to set the element's size automatically based on its content. (x: 1, y: 1 = match parent size, x: 1, y: 1 = matches the size of the provided sprite, x: 2, y: 2 = doubles the size of the provided sprite).
SizepxExplicitly set pixel size (logical screen units).
OffsetpxAdditional pixel offset from the element's position.

Transform Properties

Transform properties affect the Element, as well as any child elements nested within the Element.

PropertyTypeNotes
Pivot.%Pivot point for any transformations applied to the element. (x: 0, y: 0 = top/left, x: 0.5, y: 0.5 = center, x: 1, y: 1 = bottom/right).
AngleDegreesRotate the element around its Pivot point.
SkewDegreesSkew along X/Y axes around the Pivot point.
Scale.%Percentage scale of the element. Setting this value to x: 2, y: 2 scales the element twice as large.
Alpha.%Transparency applied to the element. The default value 1 displays the element fully opaque, while 0.5 would make the element semi-transparent. Setting the value to 0 makes the element completely disappear.

Modifiers

Modifiers are vital to creating different visual states for your elements in the UI Editor. They allow you to set up visual state changes and transitions using various properties such as size, position, alpha, etc.

Learn more about Modifiers.

Sounds

Sounds are very similar to Modifiers, but instead of creating visual effects, they create sound effects which can be triggered using Events.

Learn more about Sounds.

Triggers

Triggers allow you to add interactivity to your QSApp by enabling the ability to trigger modifiers and events when the trigger is activated. You can add triggers for actions like clicking, hovering, and dragging elements.

Learn more about Triggers.