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Particle Emitter Element

Particle Emitter Elements let you spawn dynamic, GPU-accelerated particle effects, like fire, smoke, sparkles, or rain directly in your UI Editor layouts.

When to Use a Particle Emitter Element

  • Ambient Effects
    Add drifting smoke, falling leaves, or drifting dust to set mood.
  • Feedback & Flourish
    Play a burst of sparkles or confetti on button clicks, level-up, or form submits.
  • Loading & Progress
    Show swirling particles while content loads or during transitions.
  • Attention & Guidance
    Gently draw the eye to important UI sections (e.g. glowing ember around a “Start” button).

Particle Emitter Element Properties

PropertyTypeDetails
NametextName of the element. Make sure the name of the element is unique if the element needs to be accessible from code (Enterprise Plan only).
ConfigFile pickerEmit configuration file path for the element. Use the Pixi Particles Editor to create particle emitter configuration files.
TexturesFile Picker listTextures (also known as sprites or images) that your Particle Emitter will use for the effect.
ModeDropdownThe particle texture mode, which determines what order the textures are used in the particle effect.
FrameratefpsThe speed that the animation will play at. Higher is faster, lower is slower.
Anchor.%Used to position the anchor point of the element (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Align.%Position of the element relative to its parent’s position. (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Size.%Use to resize the element relative to its parent's size (x: 1, y: 1 = match parent size, x: 0.5, y: 0.5 = half of parent size, x: 0, y: 0 = disables parent relative sizing).
Content size.%Use to set the element's size automatically based on its content. (x: 1, y: 1 = match parent size, x: 1, y: 1 = matches the size of the provided sprite, x: 2, y: 2 = doubles the size of the provided sprite).
SizepxExplicitly set pixel size (logical screen units).
OffsetpxAdditional pixel offset from the element's position.

Transform Properties

Transform properties affect the Element, as well as any child elements nested within the Element.

PropertyTypeNotes
Pivot.%Pivot point for any transformations applied to the element. (x: 0, y: 0 = top/left, x: 0.5, y: 0.5 = center, x: 1, y: 1 = bottom/right).
AngleDegreesRotate the element around its Pivot point.
SkewDegreesSkew along X/Y axes around the Pivot point.
Scale.%Percentage scale of the element. Setting this value to x: 2, y: 2 scales the element twice as large.
Alpha.%Transparency applied to the element. The default value 1 displays the element fully opaque, while 0.5 would make the element semi-transparent. Setting the value to 0 makes the element completely disappear.

Modifiers

Modifiers are vital to creating different visual states for your elements in the UI Editor. They allow you to set up visual state changes and transitions using various properties such as size, position, alpha, etc.

Learn more about Modifiers.

Emits

Emits are useful for stopping and starting your Particle Emitters. They are typically used to create an "on" and "off" state for the Particle Emitter, which can be used by Events to stop or start particle effects.

PropertyTypeNotes
StatetextThe name of the Emit state. This is used to access the Emit from Events.
EmitcheckboxEnable or disable the particle emitter.
DelaysecondsThe delay in seconds before the emitter is played.

Sounds

Sounds are very similar to Modifiers, but instead of creating visual effects, they create sound effects which can be triggered using Events.

Learn more about Sounds.

Triggers

Triggers allow you to add interactivity to your QSApp by enabling the ability to trigger modifiers and events when the trigger is activated. You can add triggers for actions like clicking, hovering, and dragging elements.

Learn more about Triggers.