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Grid Element

The Grid Element arranges its child nodes into a uniform grid of rows and columns, saving you the manual work of positioning each item.

When to Use a Grid Element

  • Uniform Lists
    Display a grid of icons, thumbnails, buttons, or inventory slots.
  • Dynamic Content
    Automatically adjust to different numbers of children without manually repositioning elements.
  • Responsive Layouts
    Create dashboard panels or menu screens that adapt to screen size.

Grid Element Properties

PropertyTypeDetails
NametextName of the element. Make sure the name of the element is unique if the element needs to be accessible from code (Enterprise Plan only).
GridnumericDimensions of the grid. The x value determines the rows, and the y value determines the number of columns.
Anchor.%Used to position the anchor point of the element (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Align.%Position of the element relative to its parent’s position. (x: 0, y: 0 = top/left, x: 1, y: 1 = bottom/right)
Parent Size.%Use to resize the element relative to its parent's size (x: 1, y: 1 = match parent size, x: 0.5, y: 0.5 = half of parent size, x: 0, y: 0 = disables parent relative sizing).
SizepxExplicitly set pixel size (logical screen units).
OffsetpxAdditional pixel offset from the element's position.

Transform Properties

Transform properties affect the Element, as well as any child elements nested within the Element.

PropertyTypeNotes
Pivot.%Pivot point for any transformations applied to the element. (x: 0, y: 0 = top/left, x: 0.5, y: 0.5 = center, x: 1, y: 1 = bottom/right).
AngleDegreesRotate the element around its Pivot point.
SkewDegreesSkew along X/Y axes around the Pivot point.
Scale.%Percentage scale of the element. Setting this value to x: 2, y: 2 scales the element twice as large.
Alpha.%Transparency applied to the element. The default value 1 displays the element fully opaque, while 0.5 would make the element semi-transparent. Setting the value to 0 makes the element completely disappear.

Modifiers

Modifiers are vital to creating different visual states for your elements in the UI Editor. They allow you to set up visual state changes and transitions using various properties such as size, position, alpha, etc.

Learn more about Modifiers.

Sounds

Sounds are very similar to Modifiers, but instead of creating visual effects, they create sound effects which can be triggered using Events.

Learn more about Sounds.

Triggers

Triggers allow you to add interactivity to your QSApp by enabling the ability to trigger modifiers and events when the trigger is activated. You can add triggers for actions like clicking, hovering, and dragging elements.

Learn more about Triggers.